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Android UI/UX Tips #3

In Android UI/UX tips #3, I have looked into some apps with the following UI/UX problems: Hidden Status Bar (UX) Outdated Action Bar and low-res icons (UI/UX) Bad offline handling (UX) Obstructive UI...

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Android UI/UX Tips #4

It has been a while since the last Android UI/UX Tips, but I still continue looking for things that can be improved whenever I have some time to find them or actually experiencing them myself. I am not...

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Android UI/UX Tips #5

Another month, another UI/UX Tips article!  This time I looked into the swiping action between tabs, proper handling of multiple notifications, proper dialog actions, and some smart use of colors to...

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How I would further improve Feedly App

Feedly is such an app that I love and hate at the same time. I love the way they deliver my news feed when I need them every morning, and the ‘Swipe to mark as read’ and ‘Pull to close’ gestures almost...

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How I Would Further Improve Camera Awesome for Android

Camera Awesome, a famous camera app in iOS has finally arrived at Play Store for Android users after 20 months of hard work — and it has made a lot of disappointed people, especially those who cares...

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Result for Android UI/UX (Re)Design Challenge 2.0

After taking some times, we finally have the 10 winners from all 42 entries! Congratulations! No, it wasn’t an easy task to pick the winners – it won’t happen without the judges involved that...

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Crafting the Unclouded experience

Unclouded by Christian Göllner, an app that helps to analyse and clean your cloud storage (Dropbox and Google Drive, for now) has just recently out of beta, and I have the honor to work together with...

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An example of really bad mobile app design – Maybank2u

Disclaimer: This post is mainly about the author rant about bad mobile app design from the largest bank in Malaysia, but it is also a great example of don’ts in mobile app design. It’s September 2014....

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Beware of Hidden Rules

  Just a quick post to rant about an usability issue I experienced today. In software development, there are always tons of hidden rules and logics that we made internally for better usability (or may...

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